CTFPL Season 20, Week 11 IGBL USL SBL SL InfantryArena
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< Week 11 Matches
forfeit PT over TT
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1. MA/Event Rules
2. MA/Event Commands
3. Referee Rules
4. Referee Guidelines
5. Referee Procedures

MA/Event Rules
MA's are given so squad captains can host their squad practices without referee assistance. This is the primary function of an MA. MA's are also permitted to host OVD's, but should defer to Events or Referees if they are already hosting in the arena.

MA's are allowed to be in public arenas.

Guidelines:

- Do not invade private arenas that you are not invited to. You must ask the OWNER of the arena (not your bff).
- Do not use your modded alias to abuse spamming.
- Do not use any illegal commands.
- Do not use any commands in public1.
- Do not use your powers to disrupt any CTFPL events (ovds or otherwise).
- Do not enter any official CTFPL game or event on your MA.
- Do not use racism on your MA in public chat or mod chat.
If you're expected to block for racism, you should not be using it.

Disobeying any of the above can result in loss of MA.

MA/Event Commands
- *prize (only items that can be purchased in the dropship)
- *prize (minerals, ie. Titanium oxide:amount) [2005 = Tsolvy, 2009 = Titox]
- *profile (sent privately it will list a target player's inventory and skills)
- *teamprofile (displays a breakdown of the total inventory that a team has)
- *spec (send as a private message to send player to specator mode)
- *spec all (typed out to send all players to spectator mode)
- *cash (sent as a private message adjusts a player's cash)
- *arena (sends a green sysop-message to everybody in the arena (ie. *arena Test message)
- *warp (sent privately it will warp you to the location of the target player. Sent publicly it will warp you randomly somewhere in the level
-*summon (sent privately it will warp target player to your location. Works in specator mode also)
- *timer (starts a game timer useful for timing games, specified in minutes (ie. *timer 5)
- *specquiet (prevents spectators from talking in the game (chat channels and squad chat excepted)
- *goto (warps you to a specific spot on the map. Can be used beautifully with *flags (ie *goto 314,768)
- *lock/unlock (type out to prevent players from unspeccing)
- *team (sent as a private message to force a player to a specific team)
- *teamname (renames teams, ie. *teamname o,d,np)
- *unspec (sent as a private message to unspec the player)
- *block (sent as a private message to boot an unwanted player from your arena, it must be YOUR arena)
- *restart (type out to reset the arena)
- *endgame (type out to end the current game, and set up for the next game)

Some of the commands you may not use are *find, *kill, and *killlist, though there are others. You're best off not trying to figure out what they are.

Do not use the *info command on any other player apart from yourself. This is not allowed. If you want to lag check someone then ask a referee.

Referee Rules
1. Referees are permitted to use *prize provided they do not do so in public1 and they do not interfere with any events or practices.
2. When a non-moderated player is prized items, the referee who prized it will be responsible for any misuse.
3. Referees must ban anyone who uses racism in public arenas (arena's without a #). Any referee showing favoritism will be disciplined.
4. Referees may never use the following commands: *stealth, *report, *reportlist, *permitadd
5. Referees not actively refereeing a match will not be permitted to use the following commands in a match currently being refereed by somebody else: *arena, *unlock, *wipe, *unspec, *spec, *specquiet, *teamname. This includes the pre-game period. No referee will be permitted to use any of the following commands after a match has started: *spec all, *experience, *scramble, *endgame.
6. Referees should not use the following commands during a match unless necessary: *prize, *restart.
7. No referee will be permitted to use any of the following commands during a match or the setup of a match: *warp, *summon, *goto.
8. Powered players currently on one of the participating squads will not be permitted to stay in the match arena on their referee/event alias. See rules 9/10 for the two exceptions to this rule.
9. Referees will only be allowed to control a game in which their squad is participating in the case that the original referee is no longer capable of refereeing the match and no other referees are immediately available.
10. Referees will not be allowed to start a match involving the squad which s/he is a member of unless s/he is the only ref available to referee that match. If there is a CTFPL staff member on the opposing squad, it is only fair that s/he is able to get on his/her CTFPL staff name if s/he choose to do so. Once a referee is available that is not on either squad, the referees playing must either exit and re-enter on their non-modded eligible alias or use the *watchmod command to eliminate them from seeing mod commands.
11. Matches scheduled and confirmed on the CTFPL site have priority over all practices or unofficial scrimmages currently underway or planned.
12. League assigned matches have priority over free scheduled matches.
13. Referees may not use the *permitadd command or *history. Administrators will be in charge of *permitadds and checking the *history. The administrator may give a player permission to use *permitadd if he/she is unavailable.

Referee Guidelines
1. Refrain from using commands in Public1 and other "lobby" arenas unless necessary. This includes the *arena command.
2. You are a player, not an employee of the game, the players are just like you, treat them with respect. Referees and Events are not permitted to Ignore players as they may miss something which requires moderating. If a player is harassing a referee, the referee should report it to the admin who will deal with it accordingly. See arena rules for dealing with disruptive players in a match.
3. Check every player's lag statistics with /*info and check their inventory with /*profile before unspectating them in an official match that is in progress. Also, use /*prize Titanium Oxide:-150 , /*prize Tsolvy Crystals:-150, and your /*prize premades:-# macros prior to unspeccing the players to avoid unneccessary and unwanted mineral and premade issues.
4. Try to help squad's practice when not busy. It's not required, but considered good character.
5. Try to be at least 15 minutes early for every scrimmage/match, organizing the event ahead-of-time will save you many headaches.
6. Provide a fast, efficient, perfect start for every game.
7. Use the /*teamprofile command to see an entire unspecced team`s summarized inventory. Please pay close attention to the amount of minerals before /*prizing minerals or starting the game-timer. You should do a /*teamprofile especially before prizing minerals and every so often until the game starts. Also do a /*teamprofile right when the game starts to ensure that no minerals were obtained between the pre-game and the start of the game. It is recommended that /*teamprofile and *arena Game On! macros be near by.
8. Remain impartial 100% of the time, everytime you are on your powered alias.
9. Don't use the *arena command too much. Your voice while on a powered alias overrides the *specquiet command. People will see your ordinary public blue chat, even while you\\\'re in spectator mode.
10. Make sure you *lock the arena before the match and also once all requested eligible players have been put in during the pre-game.
11. Do not go away from the keyboard at any time for however long you are obligated to referee the match. Meaning don\\\'t leave during the pre game-timer, OR for any game-timer. It is your responsibility to ref the full match.
12. Do not start a match you cannot finish. Ask another referee to help out or step-in if you cannot handle it.
13. Do not attempt to take over a match unless you have been invited to do so. One complaint with enough evidence of doing so will result in loss of referee powers indefinitely.
14. Make sure you *unlock the arena before leaving the game arena.
15. Any referee/event in a game which ends should export the game statistics. It is the responsibility of the main referee to submit the game result and statistics.
16. Each time that a player is speced for visual lag, you must *timer 5. If more than one player is speced at the time of timer being active, you can use your infantry/computer clock to count the five minutes.
17. Referees/Events are advised to not use any racism in the CTFPL Zone. You are expected to set an example for the rest of the playerbase.

Referee Procedures
* -15:00 before match: Enter Infantry and prepare to get your macros ready (?loadmacro ___). Make sure you are settled at your computer and have everything you need just in case there is a long match (Ex: Bathroom breaks, etc.). Prepare your macros and open the full roster of eligible players for both teams from the CTFPL site. Make sure you know who is the home squad and who is the away squad for the match.
* -10:00 before match: Referee creates arena and starts timer (*timer 10). Create referee chat. You may choose to :#Squad: message the squads to let them know that their arena is up/ask the acting captain to pm you for the CTFPL chat.
* -7:00 before match: Official teams, preliminary player # negotiations decided on by this point
* -7:00 before match: Arena open for players to unspec or lineups provided to referees
* note that an extra 5 minutes should be inserted here if one team has less than 4 eligible players
* -6:30 before match: Lineups checked - if a captain has not provided a lineup by this time the referee will unspectate starters in alphabetical order. If a squad is under the player \\\"minimum\\\" of 10 then all their players will be unspectated.
* -5:00 before match: Players are analyzed for minerals. Arena is reset (*restart)
* -4:30 before match: Mineral requests submitted
* -3:00 before match: Minerals dropped at each teams drop ship (do not drop on physics).
* -2:00 before match: Ask if both captains are ready to start the game. If both captains are ready within 1-2 minutes before the game start, you may reset the timer to 30-45 seconds (Ex: *timer :45).
* 0:00 elapsed: game start. *arena Game On! You must /*teamprofile each team afterwards.